Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts

Friday, January 6, 2023

Project Breakdowns

Most of us are familiar with the basic project planning analysis: the Work Breakdown Structure, the document that shows the taxonomy of subdivision of the basic specialist product of the project into component work packages. It is used both to assign responsibility, in larger projects, and to check with the sponsor and users that all the required work appears to be included.

But, for a fulsome approach to project management a number of other breakdowns are essential.

Function Breakdown Structure

This analyses the functions that are required of the product into a logical hierarchy to ensure that all the headline functions will be acknowledged in operational functions.

This is then used as the basis for preparing performance requirements and acceptance standards for work packages and feeds into the design specification and performance parameters.

Risk Breakdown Structure

Same for risk. to ensure risks are understood in the most useful operational detail to enable proper analysis of hazards and effects.

Element Breakdown Structure

This breaks the product into its element hierarchy. This is a check on the FBS, but also provides a 'dimension' for keying project deliverables, specifications, inputs to elements of the final product.

Saturday, January 15, 2022

Operations management

During my Christmas break, I've been exploring videos on operations management. Whatever your field: architecture, engineering, project management, construction, icecream distribution, you manage operations.

So, I went to the experts.

Lisa Bussom at Widener University, Eddy Witzel, and Inderdeep Singh at the Indian Institute of Technology.

I'm working through Lisa's content first.

In the second lecture, she talks about product 'attributes' and includes 'quality'. Quality is conformance to specification, in conventional conception. And sure, that's broadly an attribute of a product, but I think it is better to go to why the customer has an interest in the particular specification. They want a level of performance that will meet their need, their requirements, and give them value.

Performance is the attribute.

This then feeds into the process 'competencies'. Lisa has 'quality' as a competency. I would substitute 'design' for this.

Design is the threshold input to an effective process.

The genealogy of value is this: customer need/opportunity > performance to meet the need/take the opportunity > requirements to produce the performance > specification of capability > design to meet the specification, deliver the capability, produce the performance to deliver value to the customer!

Wednesday, September 30, 2020

Safe balustrades

A balustrade should not be confused with a hand rail. They have different functions.

A hand rail is a support, at convenient hand height, to assist someone to safely use stairs or ramps.

A balustrade is a barrier to prevent falls from heights on balconies or stairs. The effective height for a balustrade is based on a person’s centre of gravity, not their hand height.

Balustrades also play a part in preventing the discomfort and feeling of danger that some people feel at height.

A hand rail is best positioned for most people between 700mm and 900mm above floor level, or step nosing.

A balustrade at a minimum should be 1100mm high, but preferably 1200mm. At heights above two stories the balustrade should be 1300mm high.

At 1200mm falls due to pivoting around a person’s centre of gravity should be impossible; at 1300mm falls due to other factors, including accidental or intentional collisions should be largely eliminated.

 The male 95% centre of gravity is about 1100mm, based on a height of 188cms.

Below is an illustration from Sutherland Council's rules about protective railing around swimming pools and at retaining walls.

 

These rules  pay attention to the reality of people's height and the implications for falls prevention of the centre of gravity.


I've another piece on this topic related to high rise commercial buildings.

Sunday, December 2, 2018

Good Design

Lots of talk about 'good' design. But precious little on its parameters. Sometimes the 'good' transmogrifies from effectiveness to moral rectitude, touching other way-stations on its travels.

There are a few lists around of dimensions of good design.

One of the most famous is Dieter Rams' 10 principles by which good design is:

  1. Innovative
  2. Makes a product useful
  3. Aesthetic
  4. Makes a product understandable
  5. Unobtrusive
  6. Honest
  7. Long-lasting
  8. Thorough down to the last detail
  9. Environmentally friendly
  10. As little design as possible
Some of these are meaningful. Others are empty, arbitrary or judgemental. For instance, "honest." Really? "Unobtrusive"? Not good if you are designing the entry to the Emergency Department of a hospital. "Aesthetic"? Aesthetic what? Good, bad or ugly...they are all 'aesthetics'. Aesthetics is about beauty, it doesn't mean beauty itself. "Environmentally 'friendly' ". Peurile and unhelpful.

Archdaily sets out a little more description on this same list.

Here's another attempt.

Parsimoniously fit for purpose.

Easy to say, hard to do. That covers 1, 2, 4, 7 and 9 of Dieter's list.

Let's look at the coverage:

1. "Innovative" without purpose is waste. The wheel is good, but we innovated to tracks when they were better. Tracks on a racing car would be no good! Innovation for its own sake without a driver external to the object of attention is also waste; and possibly frivolous. On the other hand, if it takes us to unexpected benefits or stimulates external unexpected benefits, opportunities and investment, then all the better.

2. "Makes a product useful"

Of course, 'fit for purpose'. Noting that the wider 'purpose' is cast, the more better (!) the design is. The best design is produced on the back of deep understanding of all the drivers of purpose. These can range from an investors' objectives, to users' objectives, usability, lifetime costs, usable life, the applicable objectives of others who have in interest in the subject...and so it goes.

4. "Makes a product understandable"

Same as previous.

7. "Long lasting"

Better: lasts as long as necessary. A stage built for a temporary festival that would last 1000 years is not what we want...although some stages build for permanent use have lasted well over 1000 years.
If it lasts too long, the risk of over use of resources or over investment in the subject occurs.

9. "Environmentally friendly"

I've never known what this means, nor does anyone else, I suggest, as it is used to promote all sorts of political and commercial agendas.

Here's what we are after: Meets environmental requirements and in an overall sense, parsimiony of materials, effort, operation and ownership leading to minimal consumption of resources: just enough consumption to meet the user need, and just enough consumption through maintenance and cleaning. There is also a cost-performance trade off with any measures that are not core to the purpose of the design subject. Over-investment in one 'environmental' outcome will reduce the capacity to achieve other environmental or general product outcomes.

Uses inputs (materials, components and execution techniques) compatible with requirements.

This meets Dieter's 7, 8, 9, 10.

The core parameter is cost-effective deployment of industry capability. This can include innovations that are brought about, of course, but it is hardly good design if a product is impossible to achieve economically or with other consequential 'dis-benefits'.

Nothing meets number 6. To help think about 'honesty' in design, compare the 'honesty' of a CT scanner without the cover. Honest? Helpful for an anxious patient? Easy to keep clean? I don't think so, and darn scary when it starts spinning.


Enjoyable to own, use, operate.

Dieter's numbers 2, 3, 4, 5, 8.

Enjoyable is hardly the word; perhaps enjoyable for the use: a hospital foyer's 'enjoyable' would be able to reassure patients, encourage staff and attract visitors. An opera house foyer: enthrall, excite, stimulate?

Enjoyable relates to practicality, affect, and aesthetic perception appropriate in the product's context.

Thus, in keeping with Dieter's number 10 my list is 3, his is 10. Less is more.

Another take on lists is my five item version:

Usable
In every way suiting the needs of the users, owners and investors: even the needs they don't realise for functional fit, comfort, future adaptability, etc.

Affordable
Again, in every way: value for money in selection of materials, systems, components, operations, maintenance and future adaptability. This is an umbrella 'economy' including use of energy and maximisation of passive climatic adaption.


Buildable
No mucking around by the builder and his supply chain to realise the design.


Enjoyable
As above in the list of three. This can go from 'merely' comfortable, to spectacular, depending on the building's role.

Readable
This is as broad as you need it. As one uses, passes by and/or views the building, what it does, is and provides to the place, the user and its viewers is comprehensible. That is, the building represents its performance 'strategy' to the user and community. This can extend to contextually adapted (a 'good neigbour'), 'coded' for its purpose by the visual/tectonic and spatial language of the design, tells the user what the user needs to understand: where one does what. For example the entrance presents itself to the user for comfortable and helpful usage (back to 'usable'). An opera house, conveys that it is a special, fun and enjoyable place to be, etc.


Tuesday, June 12, 2018

Confuse me with lifts

I'm sure you've seen it; maybe even done it.

Hit the wrong lift door button when in a hurry. Maybe closing the doors on someone hurrying to hop on.

It's not hard. The Australian Standard symbology is confusing as it depicts door states in conflict: one shows the desired state of the door being closed: the arrow heads pointing to the door leaves closed, suggested by a vertical line; but the other shows not the desired state, but the current state: another vertical arrow, but not the state we want for the doors open. At a glance they are impossible to distinguish promptly.

A better symbology is in the lifts at a Council Chambers I recently visited in Sydney.
  
And here's my sketch.

 

Tuesday, May 8, 2018

Stairs

I've long had a bee in my bonnet about stair design. After centuries of making stairs, we still seem to not be able to get it right reliably.

When I find a comfortable stair, I measure the rise and tread.

At a weekender I've used, the stairs were a comfortable 170 rise and 285 treat.

Here's the stair at Wahroonga railway station in Sydney.

Rise 145mm, Tread 360. Very easy to use.